Friday, November 29, 2013

Game Scenario

Respond to the following scenario: A large video game creation company has awarded your school a multi-million dollar grant to support the education portion of a video game project. What will you and your fellow teachers include in this game to make it a valuable learning experience? Despite the grant award, there has been some push back from the school board on the use of games in education. You and your fellow teachers are tasked with presenting a case for the integration of games into the curriculum. Present your “argument” focusing on how gaming aligns with 21st Century Skills learning, and provide an example of what would make an optimal learning experience within a video game. It is essential that you support your argument with research. Be sure to cite your sources using APA style format.

Presented with this grant to create an educational video game, the other teachers at my school and I will attempt to create a game that would benefit the most number of students possible. It will span many grade levels and content areas. The game will have several fun themes for students to choose from. Some examples of these include: space, old west, under the ocean, rainforest, and the arctic. Each of the themes will include information about the setting and all the themes will have the same game play, so students will get the educational information regardless of which theme they pick. The game will give mini lessons in a variety of subject areas from math, to science, to language arts. It will also give guided practice and independent practice. Teachers will have full power to control which lessons each student is completing. 
After getting this push back from the school board, my first question is why do they have a problem with gaming. Their answer to this question will direct my argument. I would begin by explaining that when we say educational game, we do not mean Halo, or Grand Theft Auto, or Minecraft. We are talking about real educational tools that teach students specific skill sets. If they do not see gaming as having any educational benefit, I would explain that using the technology itself is incorporating 21st century skills that students will need to have in order to be successful in their future lives. Using technology day-to-day is no longer optional. And the use of technology is only going up. 21st Century skills are not just about being able to use technology resources, like iPads or computers. It is also about critical thinking, problem solving, creating new knowledge, and sharing that with their community of learners. There are so many more parts that go into an educational experience or game than meets the eye. Video games, much like any other technology instructional tool, are often self-paced. This allows for students to do the work that will make them the most successful and teachers to meets every single student at their level. Differentiation is necessary in education and this is a fantastic tool to help teachers do this more effectively. Technology and games are engaging. Getting students to want to learn and be motivated to learn is a constant battle for teachers. Learning should be fun and games help with this.
Finally, I will assure the board that we will be closely monitoring students while they are playing educational games and assess them to ensure that adequate growth is happening. If it is not, then I will adjust my instruction. All teaching requires collection of and reflection on student achievement data. This type of technology gaming instruction is not exempt to that standard. If I discover that the game, or any game/ instructional practice is not being effective, I will alter my instruction or discontinue it.
Resources
Palmer, A. (2013, November 14). SimCityEDU develops higher order thinking skills. Retrieved November 17, 2013, from Gaming and Education website: http://gamingandeducationengagementinlearning.com/ 

Schaffhauser, D. (2013, August). Will gaming save education, or just waste time? The Journal. Retrieved from http://thejournal.com/articles/2013/09/02/
will-gaming-save-education-or-just-waste-time.aspx

Wall Street Journal. (2013, October 8). Can games help improve education? [Video file]. Retrieved from http://live.wsj.com/video/can-games-help-improve-education/5B39DC78-5DC5-448D-9DEB-DEDD8F1A67BC.html#!5B39DC78-5DC5-448D-9DEB-DEDD8F1A67BC 


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