Proposal for a Curricular-Related Video
Game
Your proposal should include:
•
The
purpose of my game is to teach students multiplication and help them practice
their multiplication facts and algorithms.
•
The
intended learning outcome of my game is that students will be able to do single
digit by four digit multiplication problems.
•
Levels
of the game:
single digit
multiplication
single digit
division
Commutative
property of multiplication
Multiplying
by tens, hundreds, and thousands
Partial
products- walk you step by step through solving a problem
Multiplication
algorithm
•
How long would an average student need to
spend to move through your game, achieve learning goals, and finish your game?
Each level
contains a 5-10 minute mini-lesson (that can be repeated if necessary,) several
guided problems, several independent practice problems, and a quiz (using the
gradual release model.) Students will need to demonstrate mastery in each of
the levels before they can move on. For the average student, each level should
take about 30 minutes to complete. Each level does not and should not be
completed in one sitting.
•
The setting and visual elements of the
game and or levels; what does the game or world look like?
Because we
study astronomy while studying multiplication, the setting of my game is space.
This is not cutesy alien kind of space. This is accurate space with true
astronomy information. The game begins on planet Earth and each level is a
different planet.
•
What are the characters like? Describe
both the visual and personality characteristics of the characters in your game.
Do your students have a chance to create their own avatar characters to play
themselves in the game?
Students
would get to import their own picture to put on the body of an astronaut to be
their avatar. They would get to customize their astronaut avatar with different
colors, gear, and their own mission patch.
•
How will your students work together
collaboratively with classmates to move through the game and learning
challenges?
The
mini-lessons and practice problems of each level are an independent activity,
but in between each level there are astronomy related mini-games. These games
are played collaboratively with other students, each on their own device,
connected via Bluetooth.
•
What will entail a “win” in your game?
In order to
win the game, students must pass each level consecutively and reach Pluto (a dwarf
planet.)
•
How will a teacher interact with students
in your game? How will a teacher support learners?
Teachers
have full access on their account to see the progress each student is making. They can access quiz scores and how long it
is taking students to complete each level. They can require students to re-watch the
mini-lessons if they see the students are struggling with grasping a specific
concept. Teachers can also participate in the mini-games with students.
No comments:
Post a Comment