Friday, November 29, 2013

Proposal for a Curricular-Related Video Game

Proposal for a Curricular-Related Video Game
Your proposal should include:
•   The purpose of my game is to teach students multiplication and help them practice their multiplication facts and algorithms.
•   The intended learning outcome of my game is that students will be able to do single digit by four digit multiplication problems.
•   Levels of the game:
single digit multiplication
single digit division
Commutative property of multiplication
Multiplying by tens, hundreds, and thousands
Partial products- walk you step by step through solving a problem
Multiplication algorithm
•   How long would an average student need to spend to move through your game, achieve learning goals, and finish your game?
Each level contains a 5-10 minute mini-lesson (that can be repeated if necessary,) several guided problems, several independent practice problems, and a quiz (using the gradual release model.) Students will need to demonstrate mastery in each of the levels before they can move on. For the average student, each level should take about 30 minutes to complete. Each level does not and should not be completed in one sitting.
•   The setting and visual elements of the game and or levels; what does the game or world look like?
Because we study astronomy while studying multiplication, the setting of my game is space. This is not cutesy alien kind of space. This is accurate space with true astronomy information. The game begins on planet Earth and each level is a different planet.
•   What are the characters like? Describe both the visual and personality characteristics of the characters in your game. Do your students have a chance to create their own avatar characters to play themselves in the game?
Students would get to import their own picture to put on the body of an astronaut to be their avatar. They would get to customize their astronaut avatar with different colors, gear, and their own mission patch.
•   How will your students work together collaboratively with classmates to move through the game and learning challenges?
The mini-lessons and practice problems of each level are an independent activity, but in between each level there are astronomy related mini-games. These games are played collaboratively with other students, each on their own device, connected via Bluetooth.
•   What will entail a “win” in your game?
In order to win the game, students must pass each level consecutively and reach Pluto (a dwarf planet.)
•   How will a teacher interact with students in your game? How will a teacher support learners?

Teachers have full access on their account to see the progress each student is making. They can access quiz scores and how long it is taking students to complete each level. They can require students to re-watch the mini-lessons if they see the students are struggling with grasping a specific concept. Teachers can also participate in the mini-games with students.

No comments:

Post a Comment